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BRANDED BROWSER GAMES

Promoteyour brandwith a game

Visitors scan a QR, play a one-minute game in your brand, then leave their details to claim your voucher or enter your lucky draw. You see every play and lead in a live dashboard.

  • Ready to launch fast
  • No app install
  • No per-player fees
Wall Breaker
Food Maze
Multiple games. Your brand.

A proven campaign format — built and supported for your market

  • FMCG
  • Retail
  • F&B
  • Campus
  • Malls & property
  • Banks
  • Telcos
WHY A GAME

Turn attention into action.

A game gets people to spend a minute with your brand by choice, and gives them a reason to leave their details.

  • Interaction people choose

    Instead of watching another placement, players take part in a short branded challenge they can understand immediately.

  • A reason to share their details

    Add a reward (an Instant Voucher, a Lucky Draw or a Leaderboard Challenge) and players fill in a short form after the game to claim it. PDPA-ready consent is built in.

  • A campaign you can measure

    Every package includes a live dashboard: plays, players and, with a reward, leads, as they happen.

CAMPAIGN MOMENTS

Four places the format earns its keep.

  • Mall & event activations

    Turn footfall into play, then give visitors a clear reason to leave their details and redeem nearby.

  • Social & creator campaigns

    Put the campaign link in a bio, story, creator post, paid ad or WhatsApp broadcast. Sharing is built into the result screen.

  • Product launches

    Launch week needs a reason to look twice. Brand the whole arena — the wall, the court, the copy — and let people play their way to a launch-day offer.

  • Seasonal campaigns

    Turn a festive season, year-end sale or back-to-school campaign visual into an interactive score challenge built to be shared.

HOW IT WORKS

One booth visit, start to finish.

A typical event with an Instant Voucher. Everything happens on the visitor’s own phone: no app, no login.

  1. 01

    Scan & play

    A visitor scans the QR on your standee and plays a one-minute game in your brand, right in the browser.

  2. 02

    Leave details

    Reach the target score and a short contact form appears to claim the voucher. Marketing opt-in is a separate tick box.

  3. 03

    Redeem at the counter

    The voucher appears on their phone as a code and QR. Your staff scan it once to redeem it.

  4. 04

    See results live

    Your dashboard shows plays, leads and redeemed vouchers while the event is still running.

Not giving vouchers? See the other ways a game can end. ↓

REWARD TYPES

Pick how the game ends.

Choose one per campaign. The reward type decides what players do after the game, and what your team gets back.

Hit a target score, win a voucher on the spot.

What the player does
  1. Scan & play
  2. Reach the target score
  3. Leave details to claim
  4. Show the voucher at your counter
Best for
Booths, stores and malls with a counter where staff can redeem.
What you get
Consented leads, vouchers issued and redeemed, stock remaining, and a staff redemption page.
Try it — play this ending

A live sample demo. Nothing you win can be redeemed.

LIVE GAME FORMAT

Choose a live game. Make it unmistakably yours.

Select one available template game for your campaign. We apply your supplied logo, standard colours and approved EN/BM copy within the selected template.

Live

Wall Breaker

Smash the wall, beat the score, win the voucher.

  • Arcade action
  • 3D
  • Play for rewards
New

Food Maze

Guide Tiko through endless markets. Collect every cookie and dodge the Scrap Hounds.

  • 3D
  • Collect & dodge
Coming soon

More games on the way

Fresh ways to play. New formats to bring your brand to life.

    BUILT TO RESKIN

    Same proven game. Two distinct visual directions.

    Drag the handle to compare two real Algomatrix themes running on the same engine.

    Centre Court theme running in the real Wall Breaker game
    ◀ Midnight CircuitCentre Court ▶

    Both views are real captures from the same Wall Breaker engine. Only the theme data changes.

    RUN IT ANYWHERE

    One campaign. Every place your audience is.

    The same game runs from a QR at your booth and a link in your posts, with results in one dashboard.

    AT AN EVENT

    Booths, expos & roadshows

    Turn a queue into a lead list.

    REACH
    Visitors scan a QR on your standee, table talker or booth backdrop.
    REWARD
    With voucher rewards, players save a voucher on their phone and your authorised staff redeem it at the counter.
    MEASURE
    See plays, leads and redemptions for each event day.
    ON SOCIAL

    Paid, organic & creator campaigns

    Turn a scroll into a play.

    REACH
    People tap your link in a bio, story, paid ad, email or WhatsApp broadcast.
    REWARD
    A Lucky Draw or Leaderboard Challenge suits online players who will never visit your counter. Winners are confirmed after closing.
    MEASURE
    Compare link visits with finished games and shares.
    WHAT YOUR TEAM RECEIVES

    The campaign does not end at the game. You can see what worked.

    Every package includes a live dashboard. Add a reward type and it also shows leads, entries, the leaderboard or voucher stock.

    Live campaign viewDemo dataFrom first visit to counter redemption
    OverviewPrizesLeadsLeaderboard
    Plays
    12,480
    Leads
    3,216
    Redemption
    68%
    Prizes remaining
    842
    Unique players
    9,740
    Avg session
    1m 18s
    Top score
    18,420
    Consent opt-in
    61%

    Campaign funnel

    See how many people reached each stage and carried on to the next.

    Detailed funnel stages appear here in the live campaign dashboard.

    • Lead records

      With a reward type, your team can review consented leads and export them for the agreed campaign purpose.

    • Prize control

      Instant Voucher campaigns show remaining stock and every voucher issued and redeemed.

    • Leaderboard

      Leaderboard Challenge campaigns show provisional standings and the final published results.

    The preview uses the same dashboard components as /admin with clearly labelled demonstration values. No client data is shown.

    PACKAGES

    Two choices: how long it runs, and what players win.

    Pick a package for how long the game is live, then add a reward type if you want leads. Every package includes one game, your branding and a live dashboard. Contact us for a quotation.

    Package 01

    Event

    For booths, exhibitions, launch days and short venue activations.

    Live period
    1 calendar day, with optional additional consecutive days.
    Branding
    One selected available template game with your supplied logo, standard colours and approved EN/BM copy.
    Campaign access
    JomMain campaign link, SSL, hosting and automatically generated QR code.
    Rewards & sharing
    Starts as no prize. Add an Instant Voucher, Lucky Draw or Leaderboard Challenge when you want leads.
    Delivery & results
    Client gameplay dashboard, one review round and Event summary; remote support during the Event.

    Kickoff to launch · From 5 working days

    Most campaigns pick thisPackage 02

    Campaign

    For social, retail, product launch and seasonal campaigns with fixed dates.

    Live period
    30 consecutive calendar days, starting on the agreed launch date.
    Branding
    One selected available template game with supplied brand assets and light adaptation of your approved EN/BM copy.
    Campaign access
    JomMain campaign link, SSL, hosting and autogenerated QR for your channels.
    Rewards & sharing
    Starts as no prize. Add an Instant Voucher, Lucky Draw or Leaderboard Challenge when you want leads.
    Delivery & results
    Client gameplay dashboard, two review rounds and campaign summary; remote support during the campaign.

    Kickoff to launch · ~2–3 weeks

    Package 03

    Always-on

    For recurring acquisition, loyalty and seasonal activity throughout the year.

    Live period
    A 3-month minimum programme with one separately configured campaign wave per billed month.
    Branding
    One selected available template game with an approved master theme and one small monthly EN/BM text update.
    Campaign access
    The same JomMain URL across monthly waves, with SSL, hosting and autogenerated QR.
    Rewards & sharing
    Starts as no prize. Add a reward type to any campaign wave, scoped per wave.
    Delivery & results
    Self-service client dashboard and remote support during paid months; no monthly report or review service.

    Kickoff to launch · ~3 weeks for the first wave

    EVERY CAMPAIGN INCLUDES
    • One game selected from our available templates, with your supplied logo, standard colours and approved copy
    • Mobile-first web experience — no app install, scan a QR and play
    • Automatically generated campaign QR code and a JomMain-domain link
    • Starts as no prize; Instant Voucher, Lucky Draw and Leaderboard Challenge are optional add-ons
    • Live client dashboard on every package; lead and reward data when you add a reward type
    • Bilingual out of the box (Bahasa Melayu + English)
    • Hosting, SSL and remote technical support during the paid live period
    • Unlimited plays — we never charge per player

    Reward types are quoted per campaign or agreed wave. Optional TV with stand, laptop rental and full-day on-site technical support (up to 8 hours) are quoted separately; transport, physical prizes and fulfilment are client-funded. Additional consecutive Event days are quoted separately.

    FAQ

    Questions before you launch.

    Anything else, email us — a human replies within one business day.

    Email us

    An Event package can launch from five working days after approved brand assets arrive. A Campaign usually takes two to three weeks; an Always-on programme takes around three weeks to prepare its first wave.

    Ready player
    brand?

    Replies within 1 business day · Petaling Jaya, MY